Webb12 juli 2024 · for ( int i = 0; i < bounds.Length; i++) { if (Physics.CheckBox (world_pos + bounds [i].center, bounds [i].size / 2, rotation, LayerMask.GetMask (masked_obstacles), QueryTriggerInteraction.Ignore)) { return EPlaceableObjectState.Conflict; } } } 如上面代码,我用这种用法来检测,自由建筑系统放置建筑时,建筑是否会和其他物件冲突。 … Webb17 nov. 2024 · Change the scale of the cylinder so the X and Y dimensions measure .2 instead of 1. Got to the map level, select the cylinder and make sure that the simulate physics checkbox under properties is set to True as well as the enable gravity one. Change the linear dampening and angular dampening to 11. These are both under properties.
Physics-CheckBox - Unity 脚本 API
WebbPhysics-CheckBox - Unity 脚本 API Physics .CheckBox public static bool CheckBox ( Vector3 center , Vector3 halfExtents , Quaternion orientation = Quaternion.identity, int … WebbI have a spawn obstacles for a player, and when a game begins, obstacles appear in each other. I tried to solve this problem through the while and physics 2d cycle, but when I started the game, the Unity crashed. And I also tried through Raycast2D to check when the beam collides with some kind of collider, and change its position. finch branch
Detect GameObject with Physics.CheckBox - Unity Forum
WebbPhysics-CheckBox - Unity スクリプトリファレンス Version: 2024.3 言語: 日本語 Physics .CheckBox public static bool CheckBox ( Vector3 center , Vector3 halfExtents , … Webb12 juli 2024 · Checkbox复选框 1.创建一个NGUI背景Sprite1节点 2.打开NGUI---->Open---->Prefab Toolbar---->选择一个复选框节点,拖拽到背景节点Sprite1下,删除每个复选 … Webb18 nov. 2024 · 1.如果射线box相交的时一个面 投射出去的碰撞点m_Hit 返回的位置信息并不是碰撞面的中心点 案例返回的碰撞点 为蓝色cube左下角的位置 2.DrawGizmos画出的红色box与相碰撞的cube相差了 Physics.BoxCast里 box参数值 的一半 3.实际的检测box大小 是所画出来的红色框的两倍 来自新世界_ gta 5 online figurine locations